Your family struggles for prestige and influence in a medieval society. Will you succeed?
In MIL (1049), you can harvest your lands for resources, recruit soldiers, and have descendants. But that's just the first generation! If you have a male heir, he can be married to another player's daughter—the one with the biggest dowry, of course! A strategical key point, though: keep in mind that during the game your knights will die or retire and their sons will have to take their place.
Knowing the ins-and-outs of the court will help you gain influence and vassals, while in the market you will be able to trade resources and recruit the necessary workforce to build a castle. How about going to battle to get some new lands or helping the curia to build the Cathedral? The abbess of the monastery can bless you with influence, while the echoes of the Crusades resound in a faraway land with songs of glory and honor. There isn't one single way that leads to victory—so which one will you choose?
1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players,...
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7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.In one half...
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements. The resulting earnings are...