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In Fight for Olympus, two players battle for control of Olympus by pitting demi-gods, titans, and soldiers against one another.
In game terms, players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict, two for control of power discs, and one for control of resources. On a turn, a player plays as many cards as desired by paying the cost of each card — that is, discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played.
After playing cards on a turn, each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present, then with military power the player does damage directly to the opponent, swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum, you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards.
Instead of winning via military, you can instead win by having all six slots on your side of the board filled with cards at the start of your turn.
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1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say,...
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1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players,...
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Second Hand. The Marvel version of the chaotically fast-paced cooperative card game 5-Minute Dungeon that lets a group of Marvel heroes battle past Marvel bosses all in less than 5...