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You will play one of several American characters making runs into Mexico to pull bank heists. You will need to acquire vehicles, weapons, seed money, and maybe even some inside information to make it all happen.
The first player to get his character home with the equivalent of one million US dollars wins.
Players can acquire cards (vehicles etc.) by drawing them each turn, by buying them from other players, or by stealing them from the discard pile.
Doing anything deemed illegal, however, will bring "heat" to your character (if you steal from the discard pile or pull a heist,) or your vehicle (if you steal gas or pull a heist,) or Mexican cities (if you pull a heist.)
If you have the guts to try a risky heist, it'll either pay off or you'll land in a Mexican jail and have to play catch-up.
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You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You...
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This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn...
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This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the...