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..and then we held hands. is a co-operative game about finding balance. To win, the two players must complete objectives and reach the center of the board.
The players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node. They must do this without verbal communication, empathizing and always considering each other's situation when making a move.
A player can use their own cards or their partner's, but if their move causes their partner to be unable to move, the players lose and the game ends. While moving from node to node, their balance shifts, and they are not able to refill their hand.
The game features a card-splaying mechanism in which players change their "perspective" to reveal a new set of options.
The players win by meeting in the center while in a balanced state and within one turn of each other - something quite difficult, and therefore very rewarding when achieved.
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop...
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Five data packs included in this bundle. Chrome City, Old Hollywood, Democracy and Dogma, Escalation and Quorum. A cost efficient way to add some more cards to your core set! ...
Colorpop seems like a video game brought to the board game world, complete with a cool gadget to mimic the work done by our digital overlords. The game board consists...
These highly detailed miniatures are pre-primed with Acrylicos Vallejo primer. Contents:2 Blink Dogs 2 Blink Dogs