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Every nation tries to win ancient kings, scholars, generals, citizens, and navigators for themselves. The nation that acquires a specified number (depending on the number of players) of ancient personalities first wins the game!
Lead one of these nations to victory—but watch out for your enemies as they will want to conquer your cities to destroy your temples. The game depends not on the luck of dice or cards, but on thoughtful plans and skillful diplomacy.
Antike II differs from the 2005 Antike in several ways, according to designer Mac Gerdts. To start, players now own city tokens, which allows them some degree of choice as to which resource a newly founded city shall produce. Military units have become more expensive, and the rules for the conquest of cities are considerably easier. The scientific progresses were altered as well. Neutral temples now exist, which may be destroyed, gaining VPs of a general, without harming other players. The game features two new maps in a new graphical design, and a new card named "BELLONA" (the ancient Roman goddess of war) has been introduced to counter the starting player's advantage.
Gerdts notes that the main goal of all of these changes was to make the rules for a conquest of cities easier, while also opening more possibilities to win the game without the need to attack other players.
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1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say,...
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1846 is an 18xx game set in the Midwestern United States. Differences from other 18xx games include scaling the number of corporations, private companies, and bank size to the number of players,...
7 Wonders: Babel includes two modules for use with the 7 Wonders base game, and they can be used individually or together in any combination with other expansions.In one half...